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Intro
"Implemented various AI algorithms to optimize Pacman’s pathfinding, decision-making, ability to eat all dots, handle enemies, using Python to enhance efficiency and complexity management.
Tools
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Pathfinding Algorithms
Depth First Search (DFS): Explored deep paths first to find a solution.
Breadth First Search (BFS): Explored all nodes at the present depth level before moving on.
Uniform Cost Search (UCS): Considered the lowest cumulative cost paths.
A Search*: Used heuristics to improve search efficiency.
Implementation: Analyzed source files, used algorithm prompts, and pseudo-code references for smooth development.
Heuristic Problem-Solving
Corners Problem Heuristic: Ensured admissibility and consistency using Manhattan and maze distances.
Eating All Dots Heuristic: Optimized for the shortest path to consume all dots.
Reflex Agent: Immediate response based on current state.
Minimax: Decision-making algorithm for optimizing outcomes against an adversary.
AI Agents
Alpha-Beta Pruning: Improved Minimax by eliminating suboptimal branches.
Expectimax: Incorporated randomness for decision-making in uncertain environments.
Reinforcement Learning
Value Iteration: Solved known MDPs to find optimal policies.
Q-Learning: Learned optimal policies through trial and error in dynamic environments.
Epsilon-Greedy Strategy: Balanced exploration and exploitation for better learning outcomes.
Approximate Q-Learning: Used feature-based representation for learning in complex states.
Perceptron Implementation
Perceptron Model: Implemented basic linear classification using dot product and weight updates.
Training and Prediction: Iteratively trained the model for convergence and accurate predictions.
Build Approach
I began by analyzing source files and following Python tutorials to implement basic algorithms. For pathfinding, I used DFS, BFS, UCS, and A search algorithms in search.py. I then developed heuristics for specific problems like the Corners Problem and Eating All Dots. For AI agent design, I implemented algorithms in multiagents.py, focusing on Minimax, Alpha-Beta Pruning, and Expectimax. Reinforcement learning techniques, including value iteration and Q-learning, were applied to enable adaptive learning.
Results
The implemented algorithms significantly improved Pacman’s efficiency in pathfinding and decision-making. The AI agents demonstrated intelligent behavior in handling complex scenarios, and the reinforcement learning algorithms enabled Pacman to adapt and learn optimal strategies.
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